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We recently asked our users if they could tell us how they were using FrameForge® 3D Studio and what about it they found most useful.  The response was overwhelming; over 16MBs of enthusiastic email the very first day.  The following is just the tip of the iceberg: 

REAL PREVISUALIZATION, NOT JUST STORYBOARDING

“FrameForge 3D Studio makes pre-production much more efficient. Because we're using real locations I took their measurements then recreated the spaces in 3D. Now I know where we can really put a camera and where we can't. I can experiment with new shots without having to travel back to the location and I know when I get on set that they're going to work.” – Ruckus Skye, Writer/Director

“FrameForge 3D allowed me to advance from storyboarding to Previsualization. I was able to build frames that were PRECISE in camera height, lens size, and set dimensions. With FrameForge 3D, I could string the frames together into animated sequences and present them as a movie to the entire crew. As a result, the set moved like clockwork. We shot five pages per day and finished principal photography a day early” - Christopher Moro, Writer/Director

“It made things clearer for me too as a director. Frameforge 3D helps me recreate the whole project from the conception in my mind to a more tangible picture of how everything would look like prior to shoot.” - John Paul Geoffrey, Director

“I am empowered to take a more creative approach with my projects, pushing my own abilities as a storyteller each time because I know if I can create it in FrameForge3D, I can duplicate it on the set. After only a few days with FrameForge 3D, I wondered how I ever got by without it. I am now a FrameForge 3D user for life!” – Dennis Looney, Anthem Film Works, LLC

ENHANCE YOUR CREATIVE PROCESS

“We're all hunting for the perfect shot. Sometimes, you get so jammed for time on a shoot that you default to the angles you know will do the job. But with FrameForge 3D, I can walk around a virtual set and look through the ‘viewfinder’ from every angle, without wasting valuable time on set. Some of the best shots have come about by accidentally turning on a camera's view in FF3D and being inspired by the result.” – Thom Harp, Director/Writer

“I would tell any film maker, video producer, story teller, script writer, etc, not to make a move with out FrameForge 3D. No matter what you do as a visual artist, FrameForge will help you do it better and faster! In fact, I use FrameForge 3D at the same time I'm writing scenes and make many changes until my script and boards make production sense!” – Nick Silva, Filmmaker

“I find it very helpful to re-create my settings and characters in FrameForge and then play around with them like dolls in a dollhouse. It gives me great insight into what's going on and how the characters will interact.” – Joe Meehan, Filmmaker

“Frameforge 3D has also allowed me to explore compositions and movement beyond what was already in my mind. Since the creative process for me is one of exploration, from the writing through directing and editing, Frameforge 3D has allowed me to explore deeper than I’ve been able to before in the pre-production process.” – Hal Masonberg Writer/Director, The Plague

“Action Director Spiro Razatos and I had a blast working with it, spitballing ideas and camera angles in real time, trying different lenses and perspectives in 3D space. On a production level, it allowed the rest of the production operating staff to see what was in our heads, saving time, providing clarity and avoiding confusion. We could not have done as well without FrameForge.” - Jacques Haitkin, Director of Photography (2nd Unit DP, Herbie: Fully Loaded)

“Because this movie takes place in one room over a 16-hour period of time, mixing up camera angles was essential. FrameForge not only allowed me to play around with various camera angles (at one time), it allowed me to make adjustments in a matter of minutes without having to“start over” with another picture.”  - Kevin Hicks, Director, Waiting On Alphie

SOLVE PROBLEMS BEFORE YOU SHOOT

“Having actual camera simulation is a big step over traditional 2D boards because often the artist creates shots that are nearly impossible or at the very least impractical to get. But Frameforge provides the opportunity to think in terms of seeing through the lens of a camera.” – Steve Sherrick, Partner, Jodom Pictures

“It goes without saying that using FrameForge 3D speeds the whole process up – not just because you know what you want, but also because you know what you don’t want. Any director will tell you that what actually takes the most time is setting up that impossible shot that you really, really want, only to realize that it is actually impossible or that you are going about it completely the wrong way. And any producer will tell you time is money!” – Johannes Roberts, Writer/Director

“FrameForge 3D has become a vital part of my workflow. It's allowed me to fine tune my vision. But more importantly, it's pulled me out of more than one jam. Here a perfect example. I just directed a television pilot for Fox Television Studios. Two days before the shoot I was informed that our shooting schedule had been cut in half. With FrameForge 3D I was able to rework all the storyboards in under two hours, and provide my crew with new color boards by the end of the day. There's just no way I could have accomplished that without FrameForge. FrameForge 3D saved my butt, and my shoot.” - Taz Goldstein, Director/Producer

“The first time I used FrameForge, I saw a dramatic problem in my original screenplay. Even though I was totally alone, I was embarrassed. In the screenplay, I thought I was using the room and the positions of two characters to establish their relative power and to foreshadow the main character's arc. But, when I laid it out in FrameForge, I saw something different.” – Barry Shelton, writer/director

“This program is great! I will not direct another film without Frameforge. It allowed me to think through every shot, take my time and plan out what I wanted to achieve on the set.” - James Tucker, Director / Producer Aunt Rose

COMMUNICATE MORE EFFECTIVELY WITH YOUR CREW

“FrameForge 3D Studio is the best tool I have for communicating my ideas to all heads of department. And because the 3D models are to scale, I have confidence that what I pre­visualize I can actually achieve on the day.” – Robert Pratten, Director, London Voodoo and MindFlesh

“FrameForge 3D is a fantastic time-saving previsualization and storyboard tool. It helps me get my message across to agencies and heads of department alike, no matter what country I may be working in.” – Michael Joy, Director, Luscious International (Sydney, Australia)

“Being able to place detailed storyboards on the Internet for key crew members to look at and study has been invaluable. It has allowed my 1st AD to get a far better understanding of my needs; it has allowed my Director of Photography to see in great detail what I am trying to achieve and, together, we are able to explore various options. The same goes for the Set-Designer, the Line Producer, the Electricians, my Editor and, of course, the Location Scouts.” - Hal Masonberg, Writer/Director

“FrameForge 3D brilliantly enables the director and cinematographer to discuss and develop a visual grammar for a project, that is accessible to all departments, right from their first meeting.” - Justin Brickle Cinematographer, Zeitgeistfilms (Australia)

GET THE PERFORMANCES YOUR PROJECT DESERVES

“The Cinematographer now has one singularly simple question: 'Where’re the new storyboards?' The Director is then freed up to block out his shots and the rare luxury of working with the Actors, (who are happy to have the undivided attention of the Director for a change!)” - RL Appling, Filmmaker

“It's really freed me up to spend more time communicating with actors, knowing that the technical crew has a great blueprint to go by.” – Thom Harp, Director/Writer

PROMOTE AND SELL YOUR VISION

“Thanks to FrameForge 3D, my new production company was able to take several commercial projects away from much bigger companies. My clients appreciated how quickly I was able to turn their ideas into functional storyboards. I can quickly get my point across to clients and can take on more challenging jobs because I have previsualized my projects much more effectively than I have in the past.” - Dennis Looney, Commercial Director/Filmmaker

“Just recently, I made an animatic of an eight minute short film. I used it to apply for funding from our state film funding body. They were very impressed that I could show them exactly how my film 'should' look and how long it would be. So much so they gave me the money to make my film - which we are just about to shoot.” - Alex Kuzelicki, Writer/Director

“My vision for my third film was floundering, I had trouble explaining my vision to the producers but FrameForge made it absolutely clear.” – Darren Ashton, Republic Films (Australia)

“An executive at Twentieth Century liked my script, but he asked 'how would you shoot it?' I whipped out a storyboard created with FrameForge and increased my credibility a thousand percent. FrameForge showed I knew what I wanted and how to get it.” – Bill Ferber, Writer/Director

“I never present a proposal for a big project without a FrameForge storyboard. Not only does it make an excellent impression on the client, but it also accomplishes its primary goal--helping us to visualize and plan a project for maximum impact and efficiency.” – Cliff Springs, Genesis Creative

SAVE TIME & MONEY

“Since I bought FrameForge I spend much more time planning and less time shooting. And this means better results and bigger savings.” – Raul Gonzalez. Filmmaker & Commercial Director.

“FrameForge 3D has been one of the most useful tools I've ever come across and many times over a lifesaver in our microbudget productions. From preproduction, to production, the amount of time spent has been cut significantly and has eliminated a lot of second guessing from transitioning from a 2D medium to a 3D world.” – Paul C. Kalkhoff, filmmaker

“FrameForge is a great asset for the low budget producer. We've been able to narrow down exactly what we need to do for our shoot by factoring in our limitations and creating rough edits before we roll the camera. This saves us much time and money, which makes us, and our clients, extremely happy.” – Pete Capo, Senoi Productions

“The only shots that go through the lens are the ones we want to see on the screen. Although we shoot digital, FrameForge 3D Studio has saved us more in tape costs alone than the purchase price of the software. Who can count how many agonizing days are saved by FF3D, except by shooting without storyboards?” – David Singer, Director/Producer

FRAMEFORGE IN THE CLASSROOM

"FrameForge is truly a unique tool - the perfect program for pre-visualization. The program is excellent, flexible and easy to learn, which is why we recommend it to our cinematography fellows at AFI." - Stephen Lighthill, ASC Senior Filmmaker in Residence AFI

"Among other things, I am using FrameForge to develop teaching materials for my courses in film criticism and theory of editing. I use FrameForge both to illustrate principles of continuity, composition, screen position, motivation, etc., as well as to dissect scenes from motion pictures to stimulate classroom discussion...FrameForge is a tremendous asset to me as a teacher..." - Tom Weber, Instructor, Digital Media Production, The Art Institute of Pittsburgh

"This is a product destined to become the first choice of filmmakers looking to take control of the visual design of their pictures." - Steven. D. Katz, Best Selling Author, Film Directing Shot by Shot

EASY TO USE

“Over the years I've used every kind of storyboard programme, but FrameForge is the only one that speaks the language of a filmmaker.” - Darren Ashton, Writer/Director

“The intuitive design in the software makes it easy for anyone to learn. I'll never use a different storyboarding application.” - Paul C. Kalkhof

“I found it very useful not only to storyboard my films but also to experiment new angles, possible takes and endless framings. With FrameForge, I can work easily, anywhere, with my own ideas. The only limit I found with this software has been my own imagination.” - David Casals-Roma, Writer/Director

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